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dc.contributor.authorWheeler, Billy
dc.date.accessioned2024-08-22T15:47:19Z
dc.date.available2024-08-22T15:47:19Z
dc.date.issued2022-01-15
dc.identifier.urihttps://vinspace.edu.vn/handle/VIN/229
dc.description.abstractObjects appear to causally interact with one another in virtual worlds, such as video games, virtual reality, and training simulations. Is this causation real or is it illusory? In this paper, I argue that virtual causation is as real as physical causation. I achieve this in two steps: firstly, I show how virtual causation has all the important hallmarks of relations that are causal, as opposed to merely accidental, and secondly, I show how virtual causation is genuine according to one influential metaphysical theory of causation: the mechanistic approach.en_US
dc.language.isoenen_US
dc.subjectvirtual worldsen_US
dc.subjectvirtual realismen_US
dc.subjectcausationen_US
dc.subjectmechanismsen_US
dc.subjectvideo gamesen_US
dc.subjectcellular automataen_US
dc.titleCausation in a Virtual World: a Mechanistic Approachen_US
dc.typeArticleen_US


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